Bannerholm Studio
A studio for building 2D games in any genre from the Tiny Swords asset pack
Map
Tilemap-based map authoring. Place terrain, buildings, and props, and let the autotile rules fill in edges and transitions for you.
Stage
Spawn point design tool. Decide which unit stands on each faction spot, set respawn timing, boss marks and levels, and place white spots for neutral monsters.
Unit Balance
Unit balance editing. Manage combat stats such as HP, attack, range, move speed, and attack speed alongside faction, cost, and animation presets.
Building Balance
Building balance editing. Tune HP, cost, build time, garrison slots, and production lineups for castles, barracks, towers, and farms.
Combat AI
FSM-based combat AI design. Wire states, transition conditions, and command blocks into a diagram to author how units engage.
Build Orders
Edit the order the computer opponent follows: an opening played once, a cycle repeated afterwards, worker counts, the wood share, and the army size that triggers an attack.
Tech Tree
Decide on one screen what must be built before the next building can go up or a unit can be trained.